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Achievement Reward System
#1
Achievement Rewards will give initiative to players to challenge themself and take on certain achievement for rewards such as coins, powerups, spin2win, and etc.

There would be 2 Achievements lists; Daily achievements capable for most, if not all players to achieve and claim reward. 
The following achievements would have  to be completed within 1 gameplay match ( achieving the goal before dying.)

Daily achievements examples:

-Reach  5,000 mass in a Free For All server
-Eat 10 viruses on a Free For All server
-Eat 1,000 mass pellets on an Experimental server.

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The General achievements will only be rewarded once. and completed in a single gameplay before dying.
General Achievements examples:


-Reach 5,000 mass --- [ 1k coins ]
-Reach 10,000 mass --- [ 5k coins or1 powerup ]
-Reach 25,000 mass --- [ 10 coins or 2 powerups ]
-Reach 50,000 mass --- [ 20k coins or 4 powerups or 1 Spin to win roll ]
-Reach 100,000 mass --- [ 30k coins or 6 powerups or 2 spin to win rolls ]
-Reach 200,000 mass --- [ 50 coins or 10 powerups or 4 spin to win rolls ]
-Eat 5 players in 1 life --- [ 1k coins ]
-Eat 10 players in 1 life --- [ 5k coins or 1 powerup ]
-Eat 25 players in 1 life --- [ 10k coins or 2 powerups ]
-etc..
-etc..
-Eat 5 virus cells in Free for all --- [ 1k coins ]
-Eat 10 virus cells in Free for all --- [ 5k coins ]
-etc..
-etc..
-Eat 5 Mothercells in a game --- [ 1k coins ]
-Eat 10 Mothercells in a game --- [ 5k coins ]
-etc..
-etc..
-Reach level 10 --- [ 5k coins ]
-Reach level 20 --- [ 10k coins ]
-Reach level 30 --- [ 20k coins ]
-Reach level 40 --- [ 30k coins ]
-etc..
-etc.. 
 
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 I hope this makes sense how i layed it out.  I believe this would be a great system and give players more initiative to play and take on challenges for rewards!


 Another reward system would be for the team gamemodes  if or when they are created, rewarding players for activity in the server, based on how much they helped the team. ( this would benefit both the losing team and winning team.


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Team mode point rewards.( If or when Team modes are introduced to Agma.io )

 Winning team rewards go by player activity in the game. if a player doesn't play and does nothing during the team gameplay and wins. they are not rewarded unless they have helped out. examples:

Winning team is rewarded 5 points per player and must have done one of the following in order to achieve the points.

-Player eats 5 other players on opposing team then he/she qualifies for points.
-Player obtains over 10,000 mass in server.
-Player eats 25 virus cells.



Losing team is rewarded 2 points per player and must have done one of the following in order to achieve the points.


-Player eats 5 other players on opposing team then he/she qualifies for points.
-Player obtains over 10,000 mass in server.
-Player eats 25 virus cells.

I could create a image to illustrate my idea if needed for better understanding.
Note these are my concepts and i hope they come across clearly, as im not the best at explaining! :Smile thank you.
[Image: ikPGhcz.png]
Thanks to @EqAtOmBe for this Sig!
[-] The following 4 users Like Dyna's post:
  • Mikasa, run SPOT run , Sora, Squirrel
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#2
Great Idea Dyna!!! I hope that this system will be added to agma.io!!!! I would also recommend a record-breaking reward system. If you reach;
Top 50, 25, 10, 5 ,and 3 highest levels
Top 50, 40, 30. 20, 10, and 5 highest average mass.
Highest average leaderboard time on Server, Level range, or Experience Range
Most Cells eaten on server in 1 hour, 2 hours, 5 hours, 12 hours, or 24 hours

Great Idea!!

Have a Merry Christmas
[-] The following 3 users Like TrueGoodGravyGames's post:
  • Dyna, Mikasa, Squirrel
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