In regards to the variable pellets. That is something that can be done in an experimental agf.. I think it is important to have a fixed pellet size so the player can have a feel for what will and what won’t work. A lot of moves are done out of instinct, and if the pellets were changing in size it may cause inconsistent capability of maneuvers being successfully performed. The spaces in-between splitting cells are sometimes left best as open spaces and not too crowded with over sized pellets. Yet experimentally or done as an event, it could be a lot of fun.
Finky, I didn't address your suggested edits because so far I think they are all hogwash. The server doesn't need rebalancing, it just needs realness.
Finky, I didn't address your suggested edits because so far I think they are all hogwash. The server doesn't need rebalancing, it just needs realness.