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Economy Update & Updated Loot Chests [IDEA]
#3
(03-28-2018, 07:10 PM)nukenuke Wrote: RE: http://agarioforums.net/showthread.php?tid=47343

New Economy, this changes "everything"...
Reduce the cost of all items to a basic amount

200.000 coins will be 2000 coins $2 (0 FREE COINS)

~snipped rest for brevity~

Updated Idea
A tab called Chests or with a chest icon.
When open you see 6 buttons, in those buttons, there are icons/pics of different chests. In button/tab one there is the basic chest, this chest gives you 

Chests
  • Basic Chest | Reward (250 - 500 Coins)
  • Uncommon Chest | Reward (4000 - 7000 Coins)
  • Rare Chest | Reward (9000 - 15000 Coins)
  • Epic Chest | Reward (22500 - 32500 Coins)
  • Mythical Chest | Reward (50000 - 75000 Coins)
  • Legendary Chest | Reward (75000 - 100000 Coins)

I don't know what you mean by "200.000 for 2000 coins $2.

Are you trying to suggest that we re-do everything so that 200000 coins becomes only 2000 coins? That is possible, but then means you would have to change the in-game coins to something between 1 coin each, and maybe occasionally 5 coins instead of them all being 750.

Why is that change important?

There are certain world economies (ie: India with the rupee) that are used to things all costing a lot. Doing that in a game, gives you more versatility in giving out coins (because you can give out more) without impeding the game.

I think you would have to give reasons for why you think that would be good.

As for your chests idea, I like it!

But if you're regularly going to be putting something valuable in them, I'd suggest that you find a 'present' instead which... most of the times, is just a higher award of coins, and rarely is a chest of various types.

I thought you might also incorporate a small game in the opening of it -- allow for your 6 buttons, where 3 of them destroy the item (and shows you what you lost, lol), two compress the item into a number of coins (but less than the value of the item, say maybe max 10%), and 1 button actually gives you the item.

Someone talented might be able to get it to look like the ones being destroyed were originally just being compressed, and the best one (of keeping the item) would look like it was trying to compress the item, but couldn't.

In the end, you still want to have your game make the players work for whatever they get.

And again a reminded... in programming, ideas are easy -- implementing them often are not.

With chests, and opening them separately, it would add to the game, and try to simultaneously not create issues -- because the game can't pause for you to open a chest -- and not bog down the server computationally.
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RE: Economy Update & Updated Loot Chests [IDEA] - Squirrel - 03-29-2018, 02:35 AM

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