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Agma.io Ideas
#9
(01-22-2018, 06:08 PM)TalonClaws/KyleJones Wrote: By improve staff I mean try to find a Mod Script. Like a mod dashboard so you can mute people and stuff

That's not staff. That would be a tool that the staff uses. Wink

From what I've gathered from posts before this, there is to continue to be a freedom to speak your mind (hopefully in a civil manner), and I can't imagine a great number of people being muted and banned.

So long as the staff is able to arrange either, I think it's good.

We have a lot of young people, who have some computing skills.

All that you would need, would be two text files storing the user names (or IPs) of those to be banned and muted. You could even set a time/date "expiry" field.

I feel that it would be best, at this point, to maximize the effort spent on the game itself. (The players won't even see this, so again, as long as it's possible, I'd think that we're good!)

It reminds me of my job. My boss came to me asking what tool I used to maintain the company Wiki, and I said, "Uhh, Notepad??" Really, nothing else is needed. (FREE is good!)

(01-22-2018, 11:53 PM)Trinity Wrote:
(01-22-2018, 07:42 AM)Squirrel Wrote: Anti-spam is the hardest... you could limit the # of messages sent.
I mean, not really, it's very simple to rate limit the messages by comparing the current timestamp with the previous timestamp of the last sent message.

(01-22-2018, 07:42 AM)Squirrel Wrote: Also, I'm not sure EU needs an FFA? I can play the EU servers just dandy. They should also be able to play the NA ones.
If I'm honest, it's all about player opinions. If you like playing FFA and from the EU, then why the hell not. Plus, latency is a thing these days Wink

Yes, placing a limit on the frequency of messages sent is the easy part of that. I was more thinking of the rest of it, such as if they wanted to weed out the mentioning of links, and censorship of words.

Most people have more reliable connections, these days. It's just the people in relatively unpopulated areas that should have this issue, and there's only so much that Sora can provide. If there was enough demand, maybe, but in the EU, population density is far greater than in North America! But yes, I'm sure that if there was an overwhelming demand from players for this, that it could be arranged.

I'm just suggesting that we not increase his costs without merit. Smile
Fight the Good Fight
(Listen with lyrics here!)
Make it worth the price we pay!
All your life you've been waiting for your chance,
Pray you'll fit into the Plan.
But you're the master of your own destiny,
So give and take the best that you can!
[-] The following 1 user Likes Squirrel 's post:
  • TalonClaws/KyleJones
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Messages In This Thread
Agma.io Ideas - TalonClaws/KyleJones - 01-22-2018, 04:58 AM
RE: Agma.io Ideas - Squirrel - 01-22-2018, 07:42 AM
RE: Agma.io Ideas - Kevin/HazR - 01-22-2018, 02:21 PM
RE: Agma.io Ideas - TalonClaws/KyleJones - 01-22-2018, 06:08 PM
RE: Agma.io Ideas - Squirrel - 01-23-2018, 05:06 AM
RE: Agma.io Ideas - squid - 02-07-2018, 11:43 PM
RE: Agma.io Ideas - Squirrel - 02-08-2018, 06:20 AM
RE: Agma.io Ideas - squid - 02-08-2018, 02:15 PM
RE: Agma.io Ideas - Squirrel - 02-10-2018, 10:49 AM
RE: Agma.io Ideas - run SPOT run - 01-22-2018, 08:11 PM
RE: Agma.io Ideas - TalonClaws/KyleJones - 01-22-2018, 08:35 PM
RE: Agma.io Ideas - Trinity - 01-22-2018, 11:53 PM
RE: Agma.io Ideas - TalonClaws/KyleJones - 01-23-2018, 01:32 AM
RE: Agma.io Ideas - Trinity - 01-23-2018, 06:10 PM
RE: Agma.io Ideas - Squirrel - 01-24-2018, 05:13 AM
RE: Agma.io Ideas - retslac - 01-23-2018, 08:05 PM
RE: Agma.io Ideas - Trinity - 01-23-2018, 11:31 PM
RE: Agma.io Ideas - retslac - 01-24-2018, 07:29 PM
RE: Agma.io Ideas - Trinity - 01-25-2018, 12:50 AM
RE: Agma.io Ideas - Squirrel - 01-25-2018, 04:06 AM
RE: Agma.io Ideas - squid - 02-06-2018, 05:38 PM
RE: Agma.io Ideas - EqAtOmBe - 02-07-2018, 03:08 AM
RE: Agma.io Ideas - Squirrel - 02-07-2018, 09:33 AM

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