Economy Update & Updated Loot Chests [IDEA] - Printable Version +- Agario Forum | The Online Agar.io Leading Community (http://agarioforums.net) +-- Forum: News (http://agarioforums.net/forumdisplay.php?fid=1) +--- Forum: Ideas (http://agarioforums.net/forumdisplay.php?fid=36) +--- Thread: Economy Update & Updated Loot Chests [IDEA] (/showthread.php?tid=55036) |
Economy Update & Updated Loot Chests [IDEA] - Nuke - 03-28-2018 RE: http://agarioforums.net/showthread.php?tid=47343 New Economy, this changes "everything"... Reduce the cost of all items to a basic amount 200.000 coins will be 2000 coins $2 (0 FREE COINS) 560.000 coins will be 5000 coins for $4.50 (500 FREE COINS) 1.200.000 coins will be 10000 coins for $9 (1000 FREE COINS) 4.200.000 coins will be 25000 for $22.50 (2500 FREE COINS) 14.000.000 coins will be 55000 coins for $50 (5000 FREE COINS) Recombine powerup will be 450 coins 2x speed powerup will be 450 coins Growth potion will be 750 coins Push power will be 200 coins 2x spawn size will be 1500 coins 2x exp will be 5000 coins Spawn virus will be 1750 coins Spawn mothercell will be 1800 coins Spawn portal will be 2000 coins Mega Shout will be 3000 coins Wheel spin will be 2000 coins All wearables prices will be divided by 10 Macro split will be 1500 coins Freeze will be 1500 coins Sleight of hand will be 1250 coins 10 bots will be 1000 coins 40 bots will be 2500 coins 50 bots will be 3000 coins 80 bots will be 5000 coins 100 bots will be 6000 coins 125 bots will be 7000 coins 300 bots will be 10000 coins 100 mass bots will be 9999 coins Updated Idea A tab called Chests or with a chest icon. When open you see 6 buttons, in those buttons, there are icons/pics of different chests. In button/tab one there is the basic chest, this chest gives you Chests
RE: Economy Update & Updated Loot Chests [IDEA] - Megalodian - 03-28-2018 (03-28-2018, 07:10 PM)nukenuke Wrote: RE: http://agarioforums.net/showthread.php?tid=47343 Best update RE: Economy Update & Updated Loot Chests [IDEA] - Squirrel - 03-29-2018 (03-28-2018, 07:10 PM)nukenuke Wrote: RE: http://agarioforums.net/showthread.php?tid=47343 I don't know what you mean by "200.000 for 2000 coins $2. Are you trying to suggest that we re-do everything so that 200000 coins becomes only 2000 coins? That is possible, but then means you would have to change the in-game coins to something between 1 coin each, and maybe occasionally 5 coins instead of them all being 750. Why is that change important? There are certain world economies (ie: India with the rupee) that are used to things all costing a lot. Doing that in a game, gives you more versatility in giving out coins (because you can give out more) without impeding the game. I think you would have to give reasons for why you think that would be good. As for your chests idea, I like it! But if you're regularly going to be putting something valuable in them, I'd suggest that you find a 'present' instead which... most of the times, is just a higher award of coins, and rarely is a chest of various types. I thought you might also incorporate a small game in the opening of it -- allow for your 6 buttons, where 3 of them destroy the item (and shows you what you lost, lol), two compress the item into a number of coins (but less than the value of the item, say maybe max 10%), and 1 button actually gives you the item. Someone talented might be able to get it to look like the ones being destroyed were originally just being compressed, and the best one (of keeping the item) would look like it was trying to compress the item, but couldn't. In the end, you still want to have your game make the players work for whatever they get. And again a reminded... in programming, ideas are easy -- implementing them often are not. With chests, and opening them separately, it would add to the game, and try to simultaneously not create issues -- because the game can't pause for you to open a chest -- and not bog down the server computationally. |