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sharing thoughts
#1
Agma needs to be more playable to everyone.

By that I mean it should not be pay to win.
The only server that has and level of competition that is not pay to win is agf solo.
It may be a good idea to have power free versions of Crazy and split run paradise as well.

This also is major because it puts control of the server to the most skilled players.  It is likely the most skilled players are also the most intelligent players.  Then it is likely the most intelligent players will be the most reasonable players.  Finally the most reasonable players will likely create the most fun environment for all to play or at least for most or the deserving.


This was and still is AGFs biggest problem.  It's that currently agf is controlled by players who have little to no integrity and just team to farm powers.  Or just team and target to ruin the game.  This is not fun for anyone and will not create any kind of dedicated players.

There is too much conflict of interest in agf.

The current state of the game doesn't attract new players so there is a diminishing player base of old players (who fell in love with the game prior to mods) and there are power farmers who just team everyday all day so they can power abuse others in other servers.

powers should at minimum be trialed to be completely removed from agf.  ie...  no powers to use nor powers to farm.

But keep the mass potions, in r1 and r2.  NOT PORTAL MASS, IT IS TOO MUCH.   

but mass potions so there is a small chance a player can grab those to combat teamers in the battle zone.

r1 and r2 should be party rooms for players to keep a presence in game or take a break from battle.  NOT A PLACE TO BE FAUGHT FOR BY TEAMS SO THEY CAN ABUSE OTHER PEOPLE IN AGF AND OTHER SERVERS
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