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Agma.io Updates - February 2019
#11
To find out whether a silhouette shadow is invisible feed into it, you would see it gets lit up a little bit and dots disappearing with some flashing. Or perhaps you can freeze it. Smile

I played the game yesterday just as it was rolled out. The dynamics in Giant/Gigantic/Giga servers have improved as now the players recombine faster after splitting. And the rendering was more smoother than before. I really liked the Fixed Zoom feature as I normally play in zoomed out mode.

I'm not going into all the features, but regarding the lag, I'm holding off on commenting at this point as I didn't see many people in Giant/Gigantic/Giga servers to analyze the latency, but the ones I was in with 40 - 50 players, I saw some improvements.

Again, I'm not laying down my verdict as I want to test it over the next two weeks to see how the recent optimizations are going to hold up in various situations.

Nonetheless, I felt less lagged playing last night which is very promising. Thanks team.
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Messages In This Thread
Agma.io Updates - February 2019 - Sora - 02-25-2019, 05:17 AM
RE: Agma.io Updates - February 2019 - Nuke - 02-26-2019, 06:50 AM
RE: Agma.io Updates - February 2019 - Cunina - 02-26-2019, 11:25 PM
RE: Agma.io Updates - February 2019 - Owl - 06-03-2019, 12:35 AM
RE: Agma.io Updates - February 2019 - fisa - 01-03-2021, 07:47 AM

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