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Agma.io Developers... Fix the F*cking Lag
#12
(01-16-2019, 04:21 AM)Cunina Wrote:
(01-12-2019, 08:37 PM)@retslac Wrote: Ok, that's a more detailed explanation.

The cause of the lag you describe is likely because of the increased amount of players we have and therefore the increased amount of data we need to transfer.  We had already been planning to do something about this.  But it requires an entirely new architecture on the back-end.  So this is not yet included in the upcoming update but it is planned for the next update.  The current update already tries to keep this type of lag to a minimum, along with improvements for some other types of lag, but it will not be completely eliminated.


Awesome. We'll wait and see. Do you know by any chance when the scheduled release date is going to be?

(01-15-2019, 07:31 AM)yukichan Wrote: @Cunina i understand your frustration and i want you to know that we're putting a lot of effort in keeping the lag as low as possible.  We've also been working on new updates, which should come out soon, and part of these updates is to reduce the lag.

I'll make sure to run my analysis once the update is pushed out. Thanks.
ok
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RE: Agma.io Developers... Fix the F*cking Lag - yukichan - 01-16-2019, 06:03 AM

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