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OWLS POWERUP IDEAS
#7
Lots of creativity! Thanks for suggesting new ideas.
Some things to consider about each idea:

1. Body Armour
  • This idea is cool, have been considering something similar before. If I understand correctly, the idea is to make it so that your playercells can't be eaten by anyone else, even if they're larger than you, for 30 secs? Kind of like a shield?
2. Invisibility
  • Been considered before, and might be implemented in the future!

3. Bounce away
  • What did you mean with this idea? "Pressing B allows you to bounce any object off for 20 seconds. "
4. Mystery Box
  • I think this might be confusing to the people who play mostly for the simplicity of the game. Keep in mind new things aren't easily understandable, even if they're specifically made as simple as possible.

5. Radar Jam
  • Most people don't really use minimap that much, so I don't think it'll even be noticable for some people that their minimap is gone. They would probably just wonder why it's not working, for a couple seconds.
6. Clone
  • This idea could be interesting, depending on how it's implemented. The important thing is to really have it well planned out, in all aspects. How it's going to work, how it's goign to be perceived by players, how it will outfold, what it will be worth, how it will look like and visually appear. The purpose is that it'll make some addition to the game, or be fun to use, and not confusing or bothersome for other players. Do you have any ideas how the clone idea would work? When you mention it drosp an exact copy of your cell, where does that copy appear? Does that mean you basically duplicate all your cells (if you're in total 8 split up cells) would mean you now have 16 cells same size after duplication?)
In general:
Having so many different hotkeys for each powerup is very hard for people to remember, unless it's visually appearing somewhere on screen. But even then, the powerups themselves might be confusing for people, as they won't know what effect it does or has, or other people who are seeing the power wouldn't understand what's going on, or think the person is "cheating".

I think the next big thing is actually some more major content to the game, as first priority. Such as new gamemodes. These things go on the general gameplay, which is the main aspect of the game. Creating more opportunities in the game means more freedom and challenge. The powerups and other additions are just decorations that add to the game. I think the combination of new gamemodes with powerups is the essence of creating good fresh environments to play in. So maybe you also have some ideas in terms of new gamemodes?
Have any questions? Send me a message here: http://agarioforums.net/private.php?action=send&uid=1
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  • Squirrel
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Messages In This Thread
OWLS POWERUP IDEAS - Owl - 04-14-2018, 06:18 AM
RE: OWLS POWERUP IDEAS - YaGirlBantrr - 04-14-2018, 03:57 PM
RE: OWLS POWERUP IDEAS - Owl - 04-14-2018, 04:10 PM
RE: OWLS POWERUP IDEAS - 7shoes - 04-14-2018, 04:09 PM
RE: OWLS POWERUP IDEAS - Squirrel - 04-15-2018, 02:19 AM
RE: OWLS POWERUP IDEAS - Owl - 04-15-2018, 02:28 AM
RE: OWLS POWERUP IDEAS - Sora - 04-15-2018, 08:22 PM
RE: OWLS POWERUP IDEAS - Owl - 04-15-2018, 08:39 PM
RE: OWLS POWERUP IDEAS - Squirrel - 04-16-2018, 09:26 AM
RE: OWLS POWERUP IDEAS - Owl - 04-16-2018, 10:21 AM

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