Updates On Agma stats - Squirrel & Curly - Printable Version +- Agario Forum | The Online Agar.io Leading Community (http://agarioforums.net) +-- Forum: News (http://agarioforums.net/forumdisplay.php?fid=1) +--- Forum: Ideas (http://agarioforums.net/forumdisplay.php?fid=36) +--- Thread: Updates On Agma stats - Squirrel & Curly (/showthread.php?tid=65918) |
Updates On Agma stats - Squirrel & Curly - MoodyC - 03-20-2020 !!!NEW IDEA FOR AN AGMA.IO UPDATE!!! Now this isn’t too too big but perhaps we could add something like this? Now we all know that when we type /stats we get our info from br But wouldn’t it be cool if we made that throughout all the servers? Keeping track of how many players eaten and keeping count of how long a player has been in the game without dying (per server). **Players Eaten Example:** I am playing in self feed and I eat 100 players! (Pffft I wish) We could just type /kills and it’ll show *Players eaten: 100* And it will continue like this, even if you play the next day it will keep your progress from yesterday (no limit)-(FLEXING PURPOSES INCLUDED) **Players Time Alive Example:** I am in Crazy na and I have been in the game (without dying) for 2 hours. When I want to see my time alive I will type /timealive And it will show me *Time Alive: 2 hours, 5min, 02secs* But this will not keep track of yesterday, this will be the progress in the most recent gameplay you’ve been in (Until you play again then it will start all over) Also, it would be realllllly cool if we could check others info too. Example: /kills <Curly> - /timealive <Curly> Special thanks to @Squirrel for helping me with this Also @Sora check pms? I am always grateful for everyone's opinions and ideas RE: Agma.io Update. - Squirrel & Curly - Shade1453 - 03-20-2020 ~Seems Like Great Idea~
If executed properly this could be a really well-implemented idea.
If Squirrel agrees the chances are it's a pretty good idea!
I wouldn't have a clue how to code for it but when/if sora or someone else gets around to doing it know I'll use it often.
Kind regards, Artemis/Shade RE: Updates On Agma stats - Squirrel & Curly - Squirrel - 03-20-2020 This was all her idea... I just expressed how kill #'s, largest mass, etc. means different things in different server types, and thus we should probably keep stats according to server type, not just one overall. But I so love this idea, and find it crazy that I don't recall anyone mentioning it before! Curly, you gave great examples. All of this, I think, would be easy to do... however, it would require a major overhaul of the data stored for each player, expanding it quite a bit... It would almost be like moving to a new version of Agma to get it implemented, so more work underneath, than you might expect. RE: Updates On Agma stats - Squirrel & Curly - Apix - 03-20-2020 Can we have /deaths too? I want to be #1 in most deaths! Really good idea, you're coming up with some real zingers. Curly for developer???????????????????????????????????????????????????????????????????????????????????? RE: Updates On Agma stats - Squirrel & Curly - xRENDEx - 03-20-2020 It is a good idea, but I've seen scripts (Samiras) included with similar ideas, but it is a good idea RE: Updates On Agma stats - Squirrel & Curly - MoodyC - 03-20-2020 (03-20-2020, 02:29 PM)Apix Wrote: Can we have /deaths too? I want to be #1 in most deaths! That sounds scary and thanks for your approval! (03-20-2020, 11:13 AM)samira Wrote: Great suggestion Curly and Squirrel! Thank you! <3 |